Smash Factor Golf Performance — Player Reference

The 3 Releases: Dan Grieve's Short Game System

Three shots, one repeatable rotation engine. The framework Dan Grieve has used to help tour pros win majors and amateurs stop fearing the chip shot — built around a single pivot, with setup changes doing all the work.

System: Chip & Run · Soft Landing · Lob
Core engine: One pivot, three setups
Framework: Golfing IQ shot selection

One Pivot, Three Shots

Most golfers try to invent a new technique for every greenside situation. Grieve's system does the opposite: one repeatable rotation-based swing engine, with only setup, ball position, shaft angle, and follow-through length changing between shots — never the fundamental motion.

ReleaseShotTrajectoryBest Use
Release 1 Chip & Run Low, running The default, lowest-risk shot — good lie, plenty of green to work with.
Release 2 Soft Landing Mid-height, checks with spin Carrying rough or a fringe onto the putting surface where the ball needs to sit down quickly.
Release 3 Lob Shot High, minimal rollout Short-sided pins, greenside bunkers, and situations with very little green to work with.
Coach's note

"You don't need 15 short game shots — you need 3 excellent ones."

Release 1: The Chip & Run

The most reliable, lowest-risk shot in the short game — and the one every other release is built on top of. This is a rotation shot, not a hands or arms shot.

R1

The Pivot

An imaginary pole runs from the lead foot through the lead hip, shoulder, and up through the lead ear — all rotation happens around this fixed axis, with no lateral weight shift.

Stance widthOne clubhead width, lead foot flared out
Weight~70% favoring the lead side, stays there
Ball positionJust back of center
HandleLifted — no angle in the lead wrist
Follow-throughButt of grip finishes pointing at the lead hip
Distance controlSame technique, different loft — 7-iron rolls out more, sand wedge carries more and rolls less
The feel — maintain connection between the triceps and rib cage throughout the swing. A useful rehearsal: lift onto the toes of the trail foot to physically remove the ability to sway, forcing the rotation to happen purely around the lead-side pivot.

Best for: any shot with a clean-to-average lie and enough green to work with. If in doubt, default to Release 1 — it has the largest margin for error of the three.

Release 2: The Soft Landing

Built for situations where the ball needs to carry an obstacle — rough, a fringe, a run-off area — and then sit down quickly rather than releasing out toward the hole.

R2

Sliding the Club Under the Ball

The technique engages the middle section of the wedge's bounce, sliding the club under the ball to impart extra spin rather than pinching it off the turf.

Stance widthTwo clubheads wide, lead foot flared out
Ball positionJust forward of center
Shaft leanNeutral at address
BackswingToe of the club points up, protecting loft and bounce
Follow-throughClub swings past the hands — butt of grip finishes pointing at the belt buckle or sternum
Grip pressureRelaxed — gripping too tight makes the ball jump off the face instead of spinning
The feel — the butt of the grip actively passes the hands through impact, rather than the hands staying ahead of the clubhead the way they would on a full iron shot.

Best for: a reasonably good lie with some fringe or rough to carry. Requires the club to get cleanly under the ball, so a plugged or hard-pan lie should default back to Release 1 instead.

Coach's note

"If you find yourself on that short, sticky grass around the fringe with not a lot of green to work with, the right shot is to carry it onto the putting surface and let it feed toward the hole."

Release 3: The Lob Shot

The highest-risk, highest-reward release — a longer swing that gets the ball up quickly and stops it close to where it lands, for the tightest pin positions and greenside trouble.

R3

Trailing Bounce, Active Release

This release uses the trailing section of the club's bounce and requires actively releasing the clubhead through impact rather than holding the face off.

Stance widthWider stance than R1/R2
Ball positionToward the lead heel
Shaft angleLeaning slightly away from the target
Hands at addressKept low — some angle held in the lead wrist
FaceOpened at address
Follow-throughButt of grip finishes pointing toward the trail hip
The feel — this is a longer, fuller swing than the other two releases, with the clubhead actively released and allowed to pass through the hands at impact rather than being restricted.

Best for: high-risk, short-sided situations with minimal green to work with, or escaping greenside trouble where height and a quick stop matter more than precision distance control.

Golfing IQ: Choosing the Right Release

Technique alone doesn't lower scores — decision-making does. Work through these four questions, in order, before every greenside shot.

1

What does the lie allow?

A tight or hard-pan lie rules out Release 2 immediately — the club can't slide cleanly under the ball. A plugged or heavy lie pushes toward Release 1.

2

Where is the pin?

Plenty of green to work with favors Release 1. A tucked, short-sided pin with little room favors Release 3.

3

What's the simplest shot available?

Between two releases that could both technically work, pick the one with the larger margin for error.

4

What am I most confident in today?

Confidence shifts week to week. The shot that's been trained most recently and successfully is usually the right one to trust under pressure.

Coach's note

"The lie tells you what you can do. The pin tells you what you want to do. Your confidence tells you what you should do. And if in doubt — Release 1, always. More room for error, every time."

Applying the Releases to Pitching & Bunkers

The same three-release logic extends beyond greenside chipping into full pitch shots and bunker play.

Pitching (Inside 100 Yards)

A pitch shot spends more time in the air and is played from farther off the green than a chip. Club selection controls trajectory more than technique does — the same swing with a lob wedge produces a high, soft shot, while the identical motion with a pitching wedge produces a low, penetrating flight that releases more on landing.

Bunker Play

Bunker technique borrows directly from the release system — shot height and spin are controlled the same way, by engaging different parts of the club's bounce and adjusting face angle and swing length, rather than by changing the fundamental motion.

Signature Drills

Two drills to build the core skills the system depends on: eliminating lateral sway on Release 1, and controlling spin quality for both pitching and Release 2.

Trail-Toe Pivot Drill

Release 1 — Rotation
  1. Take a normal Release 1 setup and grip.
  2. Lift the trail foot up onto its toe, removing weight from that side entirely.
  3. Hit chip shots from this position — this makes lateral movement physically impossible, forcing the swing to happen purely as rotation around the lead-side pivot.
  4. Return to a normal stance and try to recreate the identical feeling of rotating around that same fixed pole.
Why it works — lateral weight transfer is a good thing in a full swing, but in the short game it's what causes thin and fat strikes. This drill makes the correct rotary motion the only physically available option.

Tee-Peg Strike Drill

Pitching & Release 2 — Spin Quality
  1. Push a tee into the ground at driver height and rest a ball on top of it.
  2. Using a 54° or 56° wedge, hover the clubhead at the bottom of the ball — don't ground it.
  3. Hit the shot trying to clip the ball cleanly off the tee without knocking the tee out of the ground.
  4. The goal is contact on the third or fourth groove of the face — this produces the lower, spin-heavy flight that's the signature of a well-struck pitch or Release 2 shot.
The feel — this drill trains a clipping, ball-first contact rather than a steep, divot-taking strike. Disturbing the tee slightly is fine; breaking it means the strike was too steep.